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My Projects

As a Games Programming student, I have had the opportunity to create a handful of games both in a team and solo. Take a look, and download any that interest you from here.

Silent Soldier

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Silent Soldier is a single player third person stealth shooter created using Unreal Engine 5 targeted for PC with mouse and keyboard as the primary input. It is set in a world where a new group of powerful individuals, The Vigilant Clan, is gaining too much power and the hero, Jev, must eliminate all the enemies to stop them from taking over the world. He practices his skills in this training simulator. Enemies will patrol set paths, investigate any disturbances caused by the player or in the environment and detect the player. The player will gain experience points and level up which will unlock new ways to play. The entire project was made solo. The game mechanics include unique weapons, player inventory system, chest system, intelligent enemy AI, lootables including healing items, flashlight batteries, weapons and rocks and more. Check out the blogs for more detail.
 

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Min3r

The game is a 2D match 3 mobile game which is set in a mine, where the player must collect different types and amounts of ores by matching them and using earnable powerups to complete every level. I was the main programmer for this assignment who implemented almost all of the mechanics consisting of the matching mechanic, destruction of ores, all powerup functionality, grid creation and ore generation.

Game Mechanics Document

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Spidernator

Spidernator is a first-person shooter where you survive waves of ever-increasing spider enemies. The main objective of the game is to survive by any means necessary and exterminate all spiders each round by earning points and buying new weapons and equipment. The game is going to be played on PC with mouse and keyboard as its input. The entire project was made solo. The mechanics include: Weapon shooting and switching, attachments - scopes, Grenades, Enemy spawning, Enemy AI and Wall buys.

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Game Mechanics Document

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Demonic Vengeance

Demonic Vengeance is a third-person story driven game which explores the narrative of Theodore the hero and Kage the villain as they battle including multiple cutscenes, and a gameplay segment. This was a group assignment. The blogs showcase how the cutscenes were made. I created all 3 cutscenes using the Unity Timeline.

Game Mechanics Document

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Wildlife VR

Wildlife VR is a virtual reality experience created with Unity for Oculus Quest 2. I implemented all of the code for this project and created a lot of functionality myself. It is one of my favourite projects that I've worked on. Only the APK is available which needs to be sideloaded to an Oculus Quest 2 to play the game. Alternatively, a walkthrough of an early build is uploaded to my YouTube channel. The mechanics include teleporting, interacting with items by grabbing, holding and turning them, pushing buttons, playing sounds, spawning items and teleporting the player.

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Police VS Aliens

Police VS Aliens is a multiplayer shooter developed in Unity using Unity Netcode when it first released. There was little to no documentation available for the new system so a lot was left to be figured out. It was a hard assignment but the team did well to complete it. I worked on first aid kit functionality, helping with UI elements and Netcode animations and synching issues, bug fixing and testing on multiple computers.

Game Mechanics Document

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